PGD Home

P0-A1: Part 383: Orbital Mechanics

by on Jun.03, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have rewritten the code for the existing thrusters and engines to use the gravity engine instead of rigidbody physics.

This seems to work well, and does allow the physics system to work with my existing code.

There is still a lot of work left to do to integrate the physics system, but I think I have figured out the best way of doing it.

Unity 30/05/2018 , 10:42:22 PM Unity 2018.1.0f2 Personal (64bit) - P0Main48.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
30/05/2018 , 10:42:22 PM
Unity 2018.1.0f2 Personal (64bit) – P0Main48.unity – P0-A1 – PC, Mac & Linux Standalone*

wgnuplot 01/06/2018 , 10:10:28 PM Gnuplot (window id : 0)

wgnuplot
01/06/2018 , 10:10:28 PM
Gnuplot (window id : 0)

wgnuplot 01/06/2018 , 10:34:37 PM Gnuplot (window id : 0)

wgnuplot
01/06/2018 , 10:34:37 PM
Gnuplot (window id : 0)

Unity 02/06/2018 , 03:00:27 AM Unity 2018.1.0f2 Personal (64bit) - P0Main48.unity - P0-A1 - PC, Mac & Linux Standalone*

Unity
02/06/2018 , 03:00:27 AM
Unity 2018.1.0f2 Personal (64bit) – P0Main48.unity – P0-A1 – PC, Mac & Linux Standalone*

Facebooktwittergoogle_plusredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!