P0-A1: Part 379: Orbital Mechanics
by PhoenixGames on May.27, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have a partial proof of concept for the orbital mechanics system done.
The coordinate systems between the physics simulation and the main simulation are correct, and the floating origin system and core physics engine components are working.
The next step is to move the world space objects according to their position in the physics simulation. I then need to work on adding moving objects, such as spacecraft, etc, to the physics engine. These objects will be more difficult, since I have to take into account not just the forces of gravity, but also the movement of the ship itself, due to user input.
The “hybrid” system that I have created is a little unusual, but it should work ok.