P0-A1: Part 377: Orbital Mechanics
by PhoenixGames on May.27, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I am still working on the Orbital Mechanics system for this project.
The main issues that I am having are with integrating the Gravity Engine asset with my existing system, particularly the floating origin system.
I need to be able to shift the gravity objects (planets, satellites, etc) as the player moves, but the gravity engine asset locks the position of these assets so that they can only be moved by the gravity engine itself.