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P0-A1: Part 372: Optimisations/Debugging

by on May.13, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The world space HUD is basically done.

There is a lot more that I could add to it, but it works very well for navigation. By using both the 3D radar and the new nav system, I can easily travel to and from objects and buildings in the game, even at very long ranges.

I have come up with some solutions to make this system work with the floating origin system as well, since this causes issues due to the constant translating of objects.

Unity 11/05/2018 , 11:50:35 PM Unity 2018.1.0f2 Personal (64bit) - P0Main43.unity - P0-A1 - PC, Mac & Linux Standalone

Unity
11/05/2018 , 11:50:35 PM
Unity 2018.1.0f2 Personal (64bit) – P0Main43.unity – P0-A1 – PC, Mac & Linux Standalone

Screenshot (109) Screenshot (111) Screenshot (113) Screenshot (118) Screenshot (120) Screenshot (121) Screenshot (123) Screenshot (125) Screenshot (126) Screenshot (129)

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