P0-A1: Part 367: Debugging/Final Testing
by PhoenixGames on May.06, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The culmination of all of my work from the previous milestone has been generally successful.
I have tested almost all of the features in combination, by flying the players capital ship to another planet (generated procedurally) and then landing on that planet using a small shuttle, with an AI companion on board, following the player onto the planets surface.
This all works well, and there don’t seem to be any bugs, etc.
The main issue now is the radar. I can display ships, stellar objects, etc, on the radar, but I can’t navigate to them, the radar doesn’t seem sensitive or accurate enough. This is one of the things I will need to look at in early A1.