P0-MS5: Part 358: Debugging, Optimisation
by PhoenixGames on Apr.22, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum
I have fixed quite a lot of long-standing bugs, and added some stability improvements and some new features.
I have also replaced all of the legacy text in the project, to prepare for an update to Unity 2018.1 (which should be out this month).
Most of the major debugging is done now, but I have changed a lot of the code so extensively (while improving it) that I may need to retest certain things, to make sure that I haven’t introduced new issues while fixing old ones.