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P0-MS5: Part 344: Art Improvements, Concept

by on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have textured the first few interior objects for the Operations room.

These are mostly screens, control panels, and server/equipment racks.

I think they came out relatively well. I am particularly satisfied with the emissive lighting maps, all of the screen graphics and icons have emissive maps for them, which should look great in Unity when I export them.

I am also making good progress with learning to texture complex shapes in substance painter.

interiorobj1 interiorobj2 interiorobj3 interiorobj4 interiorobj5 interiorobj6 interiorobj7

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