P0-MS5: Part 339: Art Improvements, Concept
by PhoenixGames on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The exterior hull concept is going relatively well.
I was using very high detail base materials, and trying to make them fit with the geometry of the hull.
I think a better way, and probably the preferred technique, is to start with a low detail base mesh (a simple “metal” type material) and then paint the detail manually, using additional materials, normal maps, and the various tools of a program like substance painter.
I have made improvements to the interior objects as well.