P0-MS5: Part 333: Art Improvements, Concept
by PhoenixGames on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have been working on a simple blockout for the Ships control room, as well as working to improve general art quality in Unity.
The lighting seems to be a big difference between substance painter and Unity. I have switched from Gamma to Linear colour space, and this has made a difference. I will probably create a simple test scene with baked lighting for now, since this allows for easy emissive lighting.
I will need to use dynamic/realtime lighting in future though, since the ship itself can move.