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P0-MS5: Part 333: Art Improvements, Concept

by on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been working on a simple blockout for the Ships control room, as well as working to improve general art quality in Unity.

The lighting seems to be a big difference between substance painter and Unity. I have switched from Gamma to Linear colour space, and this has made a difference. I will probably create a simple test scene with baked lighting for now, since this allows for easy emissive lighting.

I will need to use dynamic/realtime lighting in future though, since the ship itself can move.

Screenshot (357)

Unity 10/03/2018 , 08:08:49 PM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
10/03/2018 , 08:08:49 PM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

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