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P0-MS5: Part 330: Art Improvements, Concept

by on Mar.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have more or less finished the modelling of the living quarters interior, but again, I haven’t exported it to Unity yet.

The lighting in the below renders is poor, because substance painter doesn’t seem to be designed to render from inside an object, so the only lighting is coming from the emissive textures. I should have some better renders after I export to unity.

There are a lot of small details that I need to add, but the base textures are almost finished for the living quarters.

livingquarters39 livingquarters33 livingquarters37


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