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P0-MS5: Part 329: Art Improvements, Concept

by on Mar.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The texturing of the living quarters is going well. I haven’t tested it in unity yet, but I am getting good results in substance painter.

I am using emissive textures, which cast light in the scene in substance painter, but I will need to add lights in Unity to get the same effect. I believe only static objects can use emissive textures to cast light in unity.

The next step is to unwrap and texture the compartments for the crew quarters.

livingquarters28 livingquarters29 livingquarters31livingquarters32

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