P0-MS5: Part 321: Art Improvements, Concept
by PhoenixGames on Feb.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have created a reasonably detailed model of one of the rooms in the living quarters. The challenge now is to texture it.
What I really need to do is to create, or find, some high detail textures that I can use with triplanar texturing. That way I can apply them to an object without having to have a hugely complex uv map.