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P0-MS5: Part 321: Art Improvements, Concept

by on Feb.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have created a reasonably detailed model of one of the rooms in the living quarters. The challenge now is to texture it.

What I really need to do is to create, or find, some high detail textures that I can use with triplanar texturing. That way I can apply them to an object without having to have a hugely complex uv map.

Substance Painter 2 11/02/2018 , 01:36:02 AM Substance Painter 2.6.2 - livingquartersconcept

Substance Painter 2
11/02/2018 , 01:36:02 AM
Substance Painter 2.6.2 – livingquartersconcept

Substance Painter 2 11/02/2018 , 01:32:13 AM Substance Painter 2.6.2 - Untitled (Read only)

Substance Painter 2
11/02/2018 , 01:32:13 AM
Substance Painter 2.6.2 – Untitled (Read only)

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