P0-MS5: Part 320: Art Improvements, Concept
by PhoenixGames on Feb.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I am working on some concepts for the interiors of the ship.
Previously, I had tried to make the geometry as simple as possible, to make the texturing easier. This time, I will probably add ad much detail as I can in the geometry, and then try making the textures simpler.
The problem with this is that sci-fi style textures generally tend to be high-detail, and have a lot of fine detail. I could go for a lot of low-detail glossy textures, which would result in a “sterile” kind of look, which can work, but it’s not really what I’m going for. I am trying to go for a more “cyberpunk” style feel, which is a lot more detailed.