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P0-MS5: Part 320: Art Improvements, Concept

by on Feb.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am working on some concepts for the interiors of the ship.

Previously, I had tried to make the geometry as simple as possible, to make the texturing easier. This time, I will probably add ad much detail as I can in the geometry, and then try making the textures simpler.

The problem with this is that sci-fi style textures generally tend to be high-detail, and have a lot of fine detail. I could go for a lot of low-detail glossy textures, which would result in a “sterile” kind of look, which can work, but it’s not really what I’m going for. I am trying to go for a more “cyberpunk” style feel, which is a lot more detailed.

Substance Painter 2 08/02/2018 , 03:40:53 AM Substance Painter 2.6.2 - corridortest

Substance Painter 2
08/02/2018 , 03:40:53 AM
Substance Painter 2.6.2 – corridortest

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