P0-MS5: Part 319: Art Improvements, Concept
by PhoenixGames on Feb.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
One of the last things that I really need to do to achieve proof of concept for this project is to improve the art for the main ship the player will be controlling.
The first thing that I intend to do is to make the new ship as small as possible, by reducing the crew size to 6-8, and merging as many rooms together as possible. This should make modelling faster.
I will still have issues with texturing a complex object like this, particularly the interior.
I have mostly finished the basic concept of the exterior of the ship, but it is not fully finished, or textured, yet.
I have decided to model the exterior as a single object, and the interior compartments as separate objects. This should make it easier to make a smooth, flowing texture on the exterior with no seams, while I will still be able to have high texture density on the interior rooms. The only problem will be adding windows and doors between the exterior and interior, but I can should be able to solve this reasonably easily.