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P0-MS5: Part 316: New trees, Debugging, etc.

by on Feb.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added some new tree types (obtained from the asset store) to my automatic forest generation system.

Adding new assets was quite easy, since the system automatically loads assets placed into a particular directory, I just needed to specify which assets I wanted to use for each planet type, and the probability of them showing up.

The trees now replace the random buildings what were being created. These buildings have been replaced by the city simulator system.

 

Unity 29/01/2018 , 12:52:40 PM Unity 2017.2.0f3 Personal (64bit) - P0Main36.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
29/01/2018 , 12:52:40 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main36.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 29/01/2018 , 12:52:22 PM Unity 2017.2.0f3 Personal (64bit) - P0Main36.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
29/01/2018 , 12:52:22 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main36.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 29/01/2018 , 12:52:02 PM Unity 2017.2.0f3 Personal (64bit) - P0Main36.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
29/01/2018 , 12:52:02 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main36.unity – P0-MS4 – PC, Mac & Linux Standalone

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