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P0-MS5: Part 311: City Simulator

by on Jan.21, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The random generation system seems to work well.

There are still some bugs in the system, and I need to test it properly, but it seems to be generally working.

The next step is to improve the performance of the generation system so that it can be used in real-time with no perceptible drop in framerate, and I also want to add a repeatable seed to the system, so that each individual city will be identical each time it is generated.

 

Unity 20/01/2018 , 12:52:39 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
20/01/2018 , 12:52:39 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 20/01/2018 , 01:10:35 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
20/01/2018 , 01:10:35 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 20/01/2018 , 07:17:08 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
20/01/2018 , 07:17:08 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 20/01/2018 , 12:50:41 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
20/01/2018 , 12:50:41 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

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