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P0-MS5: Part 305: City Simulator

by on Jan.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

Creating a platform for the city to rest on seems to work well.

I still need to texture the platform, and align it properly to the terrain, but so far there don’t seem to be any major issues with it.

I had a few problems getting the collision and raycasting working when aligning the platform to the terrain though. This was made more difficult by the way fact that I am using a chunked terrain system, and the terrain had it’s collision disabled when I wanted to create the city. The solution was to enable collision, then do all raycasting, and then disable collision again.

 

Screenshot (280)

Unity 10/01/2018 , 09:12:11 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/01/2018 , 09:12:11 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 10/01/2018 , 09:11:28 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/01/2018 , 09:11:28 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Screenshot (270) Screenshot (269) Screenshot (275) Screenshot (272) Screenshot (273) Screenshot (282)

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