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P0-MS4: Part 287: Final Testing, Debugging

by on Dec.10, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

In addition to some more final debugging, I have been working on some art concepts.

I am mainly trying to improve my skills with interiors, and substance designer/painter.

I am experimenting with some minimalist textures which use emissive properties and simple geometry to create, what should be, a decent-looking environment.

I am still trying to figure out how to unwrap a (relatively simple) geometry and set it up for texturing in substance painter without having any seams, etc, visible.

Once I move into the Alpha phase, the art will become more important, so I really need to solve these issues as soon as possible.

 

Unity 10/12/2017 , 08:33:16 AM Unity 2017.2.0f3 Personal (64bit) - P0Main.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/12/2017 , 08:33:16 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 10/12/2017 , 03:08:45 PM Unity 2017.2.0f3 Personal (64bit) - P0Main.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
10/12/2017 , 03:08:45 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 10/12/2017 , 03:32:16 PM Unity 2017.2.0f3 Personal (64bit) - P0Main.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/12/2017 , 03:32:16 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 10/12/2017 , 03:08:28 PM Unity 2017.2.0f3 Personal (64bit) - P0Main.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
10/12/2017 , 03:08:28 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main.unity – P0-MS4 – PC, Mac & Linux Standalone

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