P0-MS4: Part 287: Final Testing, Debugging
by PhoenixGames on Dec.10, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
In addition to some more final debugging, I have been working on some art concepts.
I am mainly trying to improve my skills with interiors, and substance designer/painter.
I am experimenting with some minimalist textures which use emissive properties and simple geometry to create, what should be, a decent-looking environment.
I am still trying to figure out how to unwrap a (relatively simple) geometry and set it up for texturing in substance painter without having any seams, etc, visible.
Once I move into the Alpha phase, the art will become more important, so I really need to solve these issues as soon as possible.