P0-MS4: Part 286: Final Testing, Debugging
by PhoenixGames on Dec.10, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
It seems that modifying the rotation system to allow the planets to rotate about their axes will be a lot of work. I probably won’t have time to do this in MS4.
I will need to look at another solution to solve the AI pathfinding issues. I can’t use the Unity navmesh, but I could possibly use something like THIS, called NAVAI from the asset store. It supports rotation and translation of the source object. Rotating the ship is also a more realistic solution, and would probably work best in the long run.
I will eventually need to solve the planet rotation issues though, since I will need planets to rotate in order to implement day/night cycles, realistic orbital mechanics, etc.