PGD Home

P0-MS4: Part 286: Final Testing, Debugging

by on Dec.10, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

It seems that modifying the rotation system to allow the planets to rotate about their axes will be a lot of work. I probably won’t have time to do this in MS4.

I will need to look at another solution to solve the AI pathfinding issues. I can’t use the Unity navmesh, but I could possibly use something like THIS, called NAVAI from the asset store. It supports rotation and translation of the source object. Rotating the ship is also a more realistic solution, and would probably work best in the long run.

I will eventually need to solve the planet rotation issues though, since I will need planets to rotate in order to implement day/night cycles, realistic orbital mechanics, etc.

 

Screenshot (215) Screenshot (214)

Unity 07/12/2017 , 10:06:06 PM Unity 2017.2.0f3 Personal (64bit) - P0Main.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/12/2017 , 10:06:06 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main.unity – P0-MS4 – PC, Mac & Linux Standalone*

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!