P0-MS4: Part 276: VR Testing, Integration
by PhoenixGames on Nov.26, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have implemented and tested an on-screen keyboard in my virtual reality project, and it works extremely well.
I have also added a “zoom” effect that narrows the field of view of the camera (In Non-VR mode) to allow the user to focus far better on detailed control panels than they could previously.
Additionally, bugsĀ with the physics and vehicle code have been fixed.
The next goals are to continue debugging the VR, and then resume debugging and testing the AI system.