P0-MS4: Part 274: VR Testing, Integration
by PhoenixGames on Nov.19, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have finally managed to get the rotation properly fixed.
There is a command, called “Display.recenterPose();” that seems to, as its name suggests, reset the players pose when the headset is rotated. This isn’t 100% what I was trying to do, but it seems to basically solve all of the issues I was having.
I have also added the MCS avatar to the VR character controller. There are still quite a few issues to solve though, mainly related to playing animations in VR, and moving/resetting the camera position for different poses, etc.
I had initially hoped to add all of the functionality of the Non-VR mode to the VR character controller, but I will not have time to do this. I will probably spend another week or so adding and testing as much functionality as I can.