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P0-MS4: Part 272: VR Testing, Integration

by on Nov.12, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I decided to restore my project from a backup, since the Oculus Framework changed too many of the settings and caused too many issues.

Instead, I decided to manually add just the code that I needed to get Oculus Touch support with Unity Gui’s working. This was mainly the OVR Raycaster and it’s associated scripts.

I now have the example scene working, and I have added the relevant code to my main scene too, however there is a frustrating bug which caused the raycasting to fail seemingly at random. I am still trying to fix this.

 

Unity 11/11/2017 , 10:36:16 AM Unity 2017.2.0f3 Personal (64bit) - Pointers.unity - P0-MS42 - PC, Mac & Linux Standalone

Unity
11/11/2017 , 10:36:16 AM
Unity 2017.2.0f3 Personal (64bit) – Pointers.unity – P0-MS42 – PC, Mac & Linux Standalone

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