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P0-MS4: Part 271: VR Testing, Integration

by on Nov.12, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have decided to begin updating and improving my support for the Oculus Rift in my project.

I had already implemented basic functionality, and this required very little debugging to make it work with the current version of the project.

I intend to add several improvements to the system, including the ability to rotate while teleporting, and possibly the ability to control vehicles in VR. If I have time, I would like to implement all of the features in VR that are in the regular version of the game, but I may not have time to do this, since the main character controller is heavily modified and tied in to multiple systems within the game, such as the gravity system, floating origin system, etc etc.

The next goal, however, is to try to get unity’s guis working with the Oculus Touch. I download the Oculus Framework for Unity, but integrating this framework into my Unity project causes a lot of issues, since it modifed a lot of my project settings.

 

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