P0-MS4: Part 246: Infinite Universe, FTL Travel
by PhoenixGames on Sep.24, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I can now travel to most of the objects with the current zone of the game world.
There are some issues with the scaling and distance of some of the objects. I am using realistic scales and distances for the objects in the background, while keeping the player at the origin.
This makes the system a lot more realistic, and easier to work with. I may need to implement some kind of distance based scaling system in the future, where objects would be placed at a certain maximum distance from the user, and then scaled down to simulate further distances, but so far I seem to be able to use realistic values with few issues, as long as the player is kept at the origin.
The next step is to implement the zone transition. I need to delete all of the objects in the current zone, and then instantiate the objects in the new zone. In future, I would be covering up this transition with an animation.