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P0-MS4: Part 243: Infinite Universe, FTL Travel

by on Sep.17, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I believe I have implemented a proof of concept of my FTL system.

I have the ability to travel large distances instantly, and travel back. I still have some work to do on this system, and some bugs to fix, but I should be ready to move on to the infinite universe improvements shortly.

I still think a grid-based system is the best solution.

The only thing it will not be able to handle is user-created objects, but I can use my existing database for this.

I will need to make some fundamental changes to my existing system to implement a grid-based system, and I will need to think about how to handle distance objects that may not be in the current grid zone, but should still be visible, or capable of influencing the current zone in some way (IE black holes, very large stars, etc).

 

Unity 16/09/2017 , 01:20:18 AM Unity 5.6.0f3 Personal (64bit) - P0Main.unity - P0-MS3 - PC, Mac & Linux Standalone

Unity
16/09/2017 , 01:20:18 AM
Unity 5.6.0f3 Personal (64bit) – P0Main.unity – P0-MS3 – PC, Mac & Linux Standalone

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