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Roomscale VR Demo

by on Apr.09, 2017, under Astral Realms, P-0, Software and Games, Software Engines

I have decided to try to create an immersive city demo for the Oculus Rift. I want to see if I can capture the sense of immersion that I often feel while playing other VR games in a game that I made myself.

This is a very difficult thing to achieve, since playing a game that you made is like watching a magician performing a trick when you already know how it works. It’s very difficult to be amazed by it in the same way.

However, with VR and the great immersion that it provides, I think it is possible to come close. I have created a simple scene with some high-rise buildings (from the White City Pack) and I have created a building with an interior, where the player spawns.

I have noticed that even at this early stage, there is a definite sense of presence within the scene. It is actually surprising how easy this was to achieve, just an hour or so of placing buildings was enough to create a sense of presence within a virtual world. I haven’t even textured the walls of the apartment block yet.

Unity 04/04/2017 , 05:31:59 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac & Linux Standalone

Unity
04/04/2017 , 05:31:59 PM
Unity 5.5.1f1 Personal (64bit) – P0VRCity.unity – New Unity Project – PC, Mac & Linux Standalone

Unity 04/04/2017 , 05:31:49 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac & Linux Standalone

Unity
04/04/2017 , 05:31:49 PM
Unity 5.5.1f1 Personal (64bit) – P0VRCity.unity – New Unity Project – PC, Mac & Linux Standalone

Unity 04/04/2017 , 05:31:40 PM Unity 5.5.1f1 Personal (64bit) - P0VRCity.unity - New Unity Project - PC, Mac & Linux Standalone

Unity
04/04/2017 , 05:31:40 PM
Unity 5.5.1f1 Personal (64bit) – P0VRCity.unity – New Unity Project – PC, Mac & Linux Standalone

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