P0-P-172: Part 44: Guided Missiles: Exhaust trails, explosion effects, etc
by PhoenixGames on Nov.20, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum
I have added the first weapon to the game. I have created a guided missile object, with a rocket engine/exhaust effect, and an explosion effect.
When fired, the missile will steer itself towards the nearest target, and destroy it.
For now, the target is just deleted when it is hit, but in future I intend to have to shatter into pieces, and have those pieces thrown out in all directions.
This was exceptionally easy to do in Unity, I didn’t think I would have time to do this in MS1. I think, as a result of this, I will add some more smaller goals like this to MS1.