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P-172: Unity: Space Environment: Part 36

by on Nov.06, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

The progress of my model in quixel is not going well.

In addition to trying to figure out how to use the program to it’s full extent, I am also having problem importing the materials into Unity. The materials seem to look completely different in Unity from the way the do in the “3DO” renderer.

I need to come up with a good workflow to allow me to create reasonably good art, and I am hoping Quixel Suite 2 will allow me to do that.

The model is split into several pieces, the main model, and some doors, windows, and wings. These will be animated, so I needed to model them seperately. I also need to add emmissed and transparent textures to some objects.

I have refined my workflow a lot, for example, I am using a single 4K texture for the model instead of several smaller textures, this makes the whole texturing process easier. However, I am still having issues getting decent results.

 

Unity 06/11/2016 , 06:04:40 PM Unity Personal (64bit) - P0Main.unity - New Unity Project - PC, Mac & Linux Standalone*

Unity
06/11/2016 , 06:04:40 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone*

Unity 06/11/2016 , 07:28:45 PM Unity Personal (64bit) - P0Main.unity - New Unity Project - PC, Mac & Linux Standalone

Unity
06/11/2016 , 07:28:45 PM
Unity Personal (64bit) – P0Main.unity – New Unity Project – PC, Mac & Linux Standalone

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