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P-152: Virtual World Concept Update 173: Milestone 2.5

by on Oct.16, 2016, under Art and Designs, Astral Realms, P-0, Spiritus Astrum

I seem to have solved most of the problems that I was having with the rotation of the nodes. I have figured out how to measure the distance between the two vectors, from the world space center of the planet, to the player, and from the world space center of the planet to the local origin (where the player is reset to after exceeding the 10k limit).

I have a little more work to do here, but I think I am very close to getting a functional concept of MS 2.5. I should then be able to move the player around the world in any direction, by any distance, and simply reset them locally to the origin when they get out of bounds.

This concept should work reasonably well, I can’t see why it wouldn’t.

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