P-152: Virtual World Concept Update 79: Chunked Levels of Detail Using Quad Trees Part 46
by PhoenixGames on Dec.05, 2015, under Astral Realms, Software Engines, Spiritus Astrum
I have made some progress with the subdivision code, but it is proving to be more complex than I thought.
As the images below show, I have proven that the node edge points and center points are in the correct places.
It also appears that the subdivision of the nodes from tier to tier is working correctly.
I now need to modify the subdivision algorithm so that it properly subdivides the nodes depending on the players current position. This is the part that I am having issues with.