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P156: Phoenix Engine Update 12: Texturing

by on Mar.08, 2015, under Software and Games, Software Engines

I have finally begun to implement texturing in the Phoenix Engine.

I had initially planned to use procedural texturing, but after some research, I realised that this would not be a workable solution. I am instead implementing a standard texturing system, by loading the .MTL file (that is exported automatically from the modelling tool with the .OBJ file) and then loading the correct bitmap image from the disk.

I have not got this fully working yet, I am having some issues with accessing the material data when rendering, due to the way I have setup the engine, but this should be fixed soon.

 

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