On Game Development
Dynamic and Emergent Content in Computer Games: Part One
by PhoenixGames on Nov.16, 2013, under On Game Development
I have been thinking recently about the potential for increased use of dynamic and emergent content and related techniques in game, particularly with regards to story and plot development during the game itself. Firstly, a description of what I see as a serious problem in the gaming industry. I am speaking here about story driven […]
Vector Mathematics (and Matrix Operations)
by PhoenixGames on Nov.14, 2013, under On Game Development
I have noticed that with several of my most recent projects I have had to deal with vector mathematics and matrix operations quite a lot. I used this form of mathematics in college, but it was never my strongest point. However, after working on the Icarus Rocket Simulator, and on Artillery! I have developed what […]
Welcome to the new Phoenix Game Development Blog!
by PhoenixGames on Oct.24, 2013, under Art and Designs, Astral Realms, Background, Bushcraft, Inventions, Musings, News, On Game Development, Software and Games, Spiritus Astrum, Tutorials, Uncategorized
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