News
Weekly Update: 23/3/2014: Thermal Imager, Online Store, DataVault, Icarus II, Nickel Iron Battery, Electronic Logbook
by PhoenixGames on Mar.28, 2014, under Inventions, News, Software and Games
I was involved with a lot of different projects this week. I have two more new projects that are currently in the research phase, I will announce these shortly. In addition to those, I have had to rethink my Thermal Imager project. I intend make a more detailed post on this soon, but in short, […]
Thermal Imager: Progress Update 1
by PhoenixGames on Feb.16, 2014, under Inventions, News
I have received the MLX 90620 thermopile and my Pan and Tilt servo system for this project, and I have come up with a simple concept test of the idea. It was relatively easy to wire up the thermopile, and connect it to the arduino. It took a little more work to communicate with it […]
Project 137: Star Commander: Debugging, Victory/Defeat Conditions, Control Points,Gui’s, Weapon Damage Rules,
by PhoenixGames on Feb.10, 2014, under News, Software and Games
I have now implemented almost all of the basic gameplay features of Star Commander, and the game is more or less completely playable. There is still a lot of work to do, but this is huge progress, especially given the fact that I have only been working on this for a matter of weeks. This […]
Weekly Update: 19/1/2014: Star Commander, Icarus 2
by PhoenixGames on Jan.25, 2014, under News
I spent most of this week working on Star Commander, as I posted previously. I completed a great deal of work on client-specific rendering, and on the game rules. I did some work on gui’s, creating a lobby gui, and doing more work on the main game menu. I also did some animating of the […]
Weekly Update: 12/1/2014 Star Commander
by PhoenixGames on Jan.13, 2014, under News
With the exception of some research and planning on the Thermal Imaging Camera, I spent all of my time this week working on the Star Commander game project. I created a simple user interface, which I intend to replace soon with something more robust. To do this I need to dig deeper into T3D’s gui […]
Weekly Update: 5/1/2014: Star Commander, Laser Illuminator
by PhoenixGames on Jan.06, 2014, under News
I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a […]
Weekly Update: 29/12/2013: Artillery, Laser Illuminator, Emergent AI.
by PhoenixGames on Dec.31, 2013, under News
This week I mostly finished Artillery, the simple game I am working on. I created a new projectile type (a homing projectile) and created some new levels, in addition to fixing some bugs and doing some texturing. I started the project principally to force myself to improve my knowledge of vectors, 3D Mathematics, and […]
Weekly Update: 22/12/2013: Fast Fourier Transform, IR Laser Illuminator, Fluid Dynamics, Resonant Inductive Coupler, Emergent AI, Artillery
by PhoenixGames on Dec.24, 2013, under News
This week I finished the Fast Fourier Transform and data recorder program (Project 115). There are a few improvements and GUI additions I would need to make before I would consider releasing it, but it does what I designed it to do. I also bought the parts for an IR laser illuminator, in the […]
Weekly Update: 15/12/2013: Fast Fourier Transform, Data Visualisation, Genetic Algorithms, Conway’s Game of Life
by PhoenixGames on Dec.16, 2013, under News, Software and Games
This week I almost finished my Signal Recorder and Data Analyser, I just need to put some finishing touches to it and test it with some real data. I put the program through some fairly extensive testing with sample data, and it seems to be running quite well. Calculating the fundamental frequency is usually […]
Weekly Update 8/12/2013: Signal Recorder and Data Analyser
by PhoenixGames on Dec.09, 2013, under Inventions, News
This week I concentrated exclusively on the Signal Recorder and Data Analyser program. It is mostly done, in concept at least, but the Fast Fourier Transform algorithm I am using is proving to be difficult to implement and test. I spent some time on the data visualisation and graphing, which turned out to be […]