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P0_B4

P0-B4: Part 1232: Debugging, Improvements

by on Apr.16, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have been making extensive improvements to the entire project, specifically the core mechanics for the story sequences. I have fixed almost all of the issues with the story, although there are a few remaining design flaws that I need to work out next. I have also done some network testing, which worked very well, […]

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P0-B4: Part 1231: Debugging, Improvements

by on Apr.09, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The vast majority of the bugs are now fixed. There are a few minor bugs left, and one major one, but the core mechanics of the story generator system are now much more stable and reliable. I will spend a few more days fixiing the remaining bugs, and then I will retest the story from […]

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P0-B4: Part 1230: Debugging, Improvements

by on Apr.09, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

Most of the major bugs are fixed now. I am stepping through the story one objective at a time, and fixing all bugs in order. There is only one slightly larger bug left, and a few minor ones. The minor issues are mostly related to spawning characters in the world, sometimes the height offset position […]

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P0-B4: Part 1229: Debugging, Improvements

by on Apr.09, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have fixed several serious bugs on the server. These bugs were related to a function which determines the random layout of each solar system without actually creating any gameobjects. The random algorithm was slightly different on the server than on the client, which was causing some systems to appear to have, for example, earth […]

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P0-B4: Part 1228: Debugging, Improvements

by on Apr.09, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

The first of the major bugs that I discovered with the story are mostly fixed. These bugs were related to the system that scans a planet from long range (So, it has not yet subdivided to the level where cities, etc, are being spawned) and determines where a player can land safely, or where an […]

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P0-B4: Part 1227: Debugging, Improvements

by on Apr.09, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have completed a full test of the first story mission for the game. This story mission is designed to show off as many of the games features as possible, so it is basically a stress test. There were quite a few minor, and some major, bugs found, however there was nothing fundamentally broken. The […]

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P0-B4: Part 1226: Debugging, Improvements

by on Apr.02, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made more incremental improvements to the project. I have adjusted the times for the random weather, and the weather transition time, as well as improved the perks and attributes system. I have also added additional item combinations to the inventory. I have also fixed some more issues with the crafting and harvesting system. […]

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P0-B4: Part 1225: Debugging, Improvements

by on Apr.02, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have improved the “sleep” system in the game. Previously, sleep was an action that could be performed instantly, (It did not take any time) which was unrealistic. Now, the player needs to sleep for a certain percentage of the day length. However, the sleep state has persistence, so if the player logs out while […]

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P0-B4: Part 1224: Debugging, Improvements

by on Apr.02, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have been focusing on debugging and optimising the game. I have increased the length of the in-game day to four hours (from three) since I think this works better from a gameplay point of view. I have also added additional survival elements and made changes to the status effects in the game, such as […]

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P0-B4: Part 1223: Debugging, Improvements

by on Apr.02, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have been focusing on improving and optiising the crafting and harvesting systems within the game. I have made several minor quality of life improvements, and some major and minor bug fixes. I have also optimised the random spawn parameters for resources and AI enemies and creatures. There are still some minor issues with crafting, […]

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