P0_B3
P0-B3: Part 1166: Debugging, Improvements
by PhoenixGames on Dec.11, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
In addition to fixing a bug with texture painting on non-earthlike planets, I have also been working on several fixes and improvements to the water for earthlike worlds. There was a long standing bug here which caused the wate to become invisible when the scene lighting was at a particularly high or low angle (such […]
P0-B3: Part 1165: Debugging, Improvements
by PhoenixGames on Dec.11, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
I have fixed a long-standing bug with the navigation gui. This bug was causing objects that are behind the player to be “mirrored” and appear in front of the player as well. This GUI issue was particularly noticeable during the recent test phase. I have also tried to track down several other bugs too, but […]
P0-B3: Part 1164: Debugging, Improvements
by PhoenixGames on Dec.11, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
I have been continuing to debug and improve the project, focusing particularly on the issues that I identified during testing. I have made several improvements to the navigation objects. The positions are now correct, even at long ranges, and the players quest log shows the type of planet, if any, that the nav beacon is […]
P0-B3: Part 1163: Story, Improvements
by PhoenixGames on Dec.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
I have made some progress with the nav system improvements, but this system is complex,and I will likely need to spend another few days, or maybe a week, on it. I need to be able to precisely place objects in orbit around planets, as well as on planets themselves. I also need to be able […]
P0-B3: Part 1162: Story, Improvements
by PhoenixGames on Dec.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
Testing and debugging is still goin well. Most of the minor issues that I identifed have been fixed. The major issues are mostly related to the navigation system, in particular, creating nav beacons over very long distances. This system needs to be improved.
P0-B3: Part 1161: Story, Improvements
by PhoenixGames on Dec.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
The first set of story testing is now finished. There were several minor issues identified with it, which now need to be fixed, but in general it went well. I have also been testing other systems, and making other changes and improvements too.
P0-B3: Part 1160: Story, Improvements
by PhoenixGames on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
The story testing is almost done. All of the most complex testing is finished, and has worked well, albeit with some improvements and bug fixes needed. There are some issues with navigation at long distances, sometimes the nav markers placed to aid the player are placed in the wrong locations, requiring them to backtrack to […]
P0-B3: Part 1159: Story, Improvements
by PhoenixGames on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
The story testing is still going very well. I have identified some key issues though, such as the fact that the random planet creator can sometimes create planets where some objects and buildings, cities, etc, cannot spawn. Cities and large buildings can only spawn on flat ground above sea level, and so some planets with […]
P0-B3: Part 1158: Story, Improvements
by PhoenixGames on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
I am working steadily through the main story in the project, and it is going very well so far. There are no major issues, although there are some minor bugs and quite a few improvements that need to be made. Most of the improvements will be things like better maps and navigation, and more information […]
P0-B3: Part 1157: Story, Improvements
by PhoenixGames on Nov.20, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum
I had added the core logic for the static main story, and I am now in the process of testing it. So far, it seems to be going well. I have identified some small design flaws that I needed to fix, but this wasn’t too difficult. The next step is to extensively test the story […]