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P0_A10

P0-A10: Part 934: Debugging, Improvements

by on Aug.01, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The persistent AI tests were difficult. I had to refactor and improve my code slightly, but they were ultimately successful. It is now possible for the player to deploy their AI characters to any location or planet in the system, and then return later to retrieve them. This is also stored persistently on the server, […]

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P0-A10: Part 933: Debugging, Improvements

by on Aug.01, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have completed more testing of the planetside features. I was focusing mainly on persistent objects and the floating origin system, and I found, and fixed, some bugs related to these systems. I also ran some complex play tests which resulted in some minor bugs, but nothing major. The next goal is to test the […]

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P0-A10: Part 932: Debugging, Improvements

by on Aug.01, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have completed another round of testing for the Space Sim part of the project. In addition to testing, I have added some improvements to the GUI’s and user input. This worked very well, the system seems quite solid, and and issues that were found have been fixed.

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P0-A10: Part 931: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

Most of the testing and improvements for the space sim part of the project are now done. I have run into a final issue where enemy AI ships can sometimes “overshoot” the player when attempting to intercept at very high speeds. I am currently in the process of fixing this, hopefully it won’t be too […]

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P0-A10: Part 930: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next set of improvements that I have added is the ability for enemy ships to spawn, and travel, in formation, instead of in single groups, and the ability for the player to control their “detectability” to enemy ships. It is possible for the player to reduce their detectability by powering down weapons and reducing […]

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P0-A10: Part 929: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made extensive changes to the AI system. Hostile and Neutral AI ships of all types will now spawn into the world and travel between stations. Enemy ships will only attack the player if the player is actually detected, and AI ships can now spawn anywhere in the system, not just close to the […]

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P0-A10: Part 928: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next phase of the project is to extensively test and improve the Combat system, and the AI starships. This system deals with extremely long distances and high velocities, so it is quite complex. It seems to work more or less ok at the moment, but the AI is quite simplistic, and only chases and […]

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P0-A10: Part 927: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made several minor, and some major improvements to the system. I have tested and improved the in-game guis, and made some changes to the fonts, etc. I have also added a system to automatically slow the player down when they approach a ship or station at high speed, to prevent overshooting the target. […]

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P0-A10: Part 926: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The item persistence and crafting is now basically done, for the time being. The crafting and item combination system seems quite solid, and there are detailed entries in the database describing how to manufacture various items. I intend to improve this further in the future, and add better feedback for the user and better crafting […]

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P0-A10: Part 925: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I am continuing to work on the crafting and persistent item system. I have fixed several bugs, and made several improvements. There were a few issues with collision that were affecting the selection of the items in the world, and some issues where the rotation value was not being sent correctly over the network, but […]

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