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P0_A8

P0-A8: Part 821: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made the existing inventory system in the project persistent. IE, any items, tools, etc, that the player picks up and adds to their inventory will be saved to the server, and database. This was slightly more difficult than it sounds, because many of the items that the player is interacting with are persistent […]

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P0-A8: Part 820: Improvements, Debugging

by on Nov.08, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made several improvements to the project. Firstly, I have changed the time scale, so that the Time of Day and the various “life” variables (such as Hunger, Thirst, etc) now change at a more realistic rate. Previously, I had these changing very rapidly, for testing and debugging purposes, but I feel that I […]

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P0-A8: Part 819: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The shader and art experimentation is basically done. I am very pleased with the results. I am still using the Built-in Render pipeline, so I don’t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere. The effects in the below image are exagerrated […]

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P0-A8: Part 818: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been spending some time experimenting with lighting and shaders in my project. I have used THIS resource to find some shader examples, and I have been working on modifying them. The effects look very good, especially when combined with specular lighting on the walls and floors, and other metal surfaces. I plan to […]

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P0-A8: Part 817: Art, Improvements

by on Nov.01, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The next goal of the project is to balance the various gameplay variables, and the day and night cycles of the planets. I will then focus on making the game, and gameplay mechanics, playable. I think I have made enough progress now for the game to be basically functional. I will then add new features […]

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P0-A8: Part 816: Art, Improvements

by on Nov.01, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The terrain smoothing is effectively done for now. I haven’t integrated it yet, but the proof of concept works. I had some issues with moving ground cover objects, such as trees, etc, when the ground beneath them was smoothing. In the end, I decided to simply remove the trees from the smoothed area, since the […]

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P0-A8: Part 815: Art, Improvements

by on Nov.01, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The terrain smoothing is going very well. I had some issues with getting the terrain to smooth properly across terrain boundaries, I had to make some significant changes to how my solution worked. However, I have solved this issue, although my solution isn’t hugely efficient. There are still some minor bugs to fix and features […]

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P0-A8: Part 814: Art, Improvements

by on Oct.25, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The next objective that I am working on is to add the ability to create flat areas on steep terrain. I want to be able to place structures anywhere on the terrain, and I want to be able to create larger cities, etc, and to do this I need to be able to create perfectly […]

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P0-A8: Part 813: Art, Improvements

by on Oct.25, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on some improvements for the Database system, although these are not complete yet. There is a bug in the current code that sometimes causes database errors when multiple queries are executed at the same time. This is intermittent, but at some point I will need to add some kind of message […]

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P0-A8: Part 812: Art, Improvements

by on Oct.25, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

In addition to fixing some minor bugs in the project, (Such as some issues with AI characters getting stuck on obstacles). I have also been working on some art concepts. I wanted to create a very simple model to explore a slightly different art style. I generally make my textures quite complex, (often using smart […]

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