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P0_A8

P0-A8: Part 831: Art

by on Dec.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The structure that I have created can now be placed in the world, and it’s location is saved persistently to the server. I am still making some minor changes to the system that allows for moving/rotating the object after placement, but this basically works too. The interior objects also work well. Players can interact with […]

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P0-A8: Part 830: Art

by on Dec.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have created a new structure object that I want the player to be able to create in the world. I am now working on setting up the interior of the structure so that the player can interact with various elements. I also want the structure to house tools, weapons, and various other items that […]

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P0-A8: Part 829: Art

by on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The next goal of this project is to improve the crafting/building elements of the project. I want to add an in-universe build menu (Using the existing handheld computer that the player carries) to give the player the ability to construct large structures. I then want to allow the player to customise these structures and their […]

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P0-A8: Part 828: Testing, Improvements

by on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have tested the screen resolution selector, and it seems to work. I have also tested the build at 4K resolution, and it seems to be fine too. I was concerned that there could be issues with gui scaling, or with framerate, but there doesn’t seem to be any major issues at all. The gui’s […]

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P0-A8: Part 827: Testing, Improvements

by on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on implementing a screen resolution selector for my project. It seems to be going well, and when it is finished, it should allow the user to change and customise all of their graphics options and settings before entering the game. I have also added a lot of new dialog to the […]

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P0-A8: Part 826: AI, Improvements

by on Nov.22, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have spent some more time working on the AI dialog system, and it seems reasonably solid at this point. I intend to add more dialog options and features later, but it is about 90% complete now. I have also been working on a “startup” gui, that will allow the user to customise their screen […]

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P0-A8: Part 825: AI, Improvements

by on Nov.22, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The AI dialog is progressing well. I have added the random backstory, and I have also added various traits, skills, etc. In addition, there are various include and exclude filters, so that each piece of information in the AI’s database is only displayed to the user as a line of dialog under certain conditions. For […]

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P0-A8: Part 824: AI, Improvements

by on Nov.22, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on a new character interaction system for NPCs in my project. I am attempting to generate pseudo-random backstories and character details for all of the characters in the world that the player can interact with. The player will then be able to talk to the AI about these topics. Since the […]

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P0-A8: Part 823: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have done more debugging and testing, and so far, the project still seems to be going quite well. I have uncovered some minor bugs which seem to be related to the server (particularly database loading of characters) and the AI, but these seem minor. The next goal is to continue the testing and debugging, […]

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P0-A8: Part 822: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been debugging and testing the inventory and the item crafting system more. I have added some more features and buildable items, and improved the existing system. I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying […]

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