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P0_A7

P0-A7: Part 775: Debugging, Improvements, etc.

by on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have improved the nVidia Ansel suppor tin my project, and now that the 4GB texture limitation has been removed, I can easily use Ansel to take super-resolution screenshots of my project. I intend to use these to create displates, and for other art projects. I have also tested and fixed several issues with the […]

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P0-A7: Part 774: 2020.1 Port

by on Jul.26, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

Unity 2020.1 has officially come out, and I have almost finished successfully porting the project to this version (from 2019.3). I had some minor issues with networking, which was due to an initialised variable in one of my custom server messages. This worked fine in previous versions of unity, but in 2020.1 it gave an […]

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P0-A7: Part 773: Debugging, Improvements, etc.

by on Jul.26, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added the ability to load in new scens at runtime, and transition the players control to and from a player controller in those scenes. This was reasonably simple, but I intend to use it to create a Virtual Reality setup, essentially, a game within a game. This will allow the player to load […]

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P0-A7: Part 772: Debugging, Improvements, etc.

by on Jul.26, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have basically finished with the world builder for now. It is still quite basic, but it does provide enough randomness to produce interesting looking planets with some reasonably diverse biomes. There are still some issues with placing cities. I spent some time looking into a way to manually flatten city terrain to create a […]

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P0-A7: Part 771: Debugging, Improvements, etc.

by on Jul.26, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made several improvements to the planet and world builder rendering systems. There were also some bugs that I ran into here that I fixed. They were mainly related to placing ground cover objects and cities on planets. When the planets parameters are highly randomised, the density and placement (height and steepness restrictions, etc) […]

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P0-A7: Part 770: Debugging, Improvements, etc.

by on Jul.19, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have been working on some concepts for the interior artwork in the project. I have had issues creating bright interiors with specularity, glossy materials, etc, in unity using only dynamic lights. I can’t use any baked lighting, baked materials, etc, due to the nature of the project. I have achieved some reasonble results using […]

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P0-A7: Part 769: Debugging, Improvements, etc.

by on Jul.19, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made adjustment to the random generation system to generate terrain that is more interesting and aesthetically pleasing. The random planets (of all types) often produce good quality results that are suitable for exploration and crafting, building, etc. There are still some issues here though. The main issue is that when I adjust the […]

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P0-A7: Part 768: Debugging, Improvements, etc.

by on Jul.19, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have created a new planet type: “Planetoid”. These planets are extremely small, do not have an atmosphere, and have very low gravity. I have tested the terrain generator, and it works with planets which have a radius of less than 100 meters. This means that I have the ability to create much smaller planets, […]

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P0-A7: Part 767: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have finally solved the issues with dynamic object placement. The world space positions were not consistent when creating the objects and loading them from the server. I have also added visible trails in grass, that displace the grass as the player walks through, and I have added footsteps in the snow, both of these […]

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P0-A7: Part 766: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have fixed most of the issues and bugs with the randomly generated worlds. I had to modify the code that I was using to generate a reliable “up” vector towards the center of the closest planet, as well as fix various other rotation and object placement issues. I also added some improvements to the […]

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