Tutorials
Compiling and running older versions of Torque 3D with Visual Studio 2015 (On Windows 10)
by PhoenixGames on Jan.09, 2016, under Miscellany, Software and Games, Tutorials
Having recently moved to Windows 10, I had to solve a few fairly minor issues when compiling Torque using the new 2015 edition of Visual Studio 2015. The current version of T3D (3.6.1) seems to compile fine, however, projects built with older versions don’t. Since I’m sure many developers, like me, are still working with […]
P-166: New Computer Build: December 2015: Part 6: Configuration
by PhoenixGames on Jan.05, 2016, under Inventions, Tutorials
I am progressing well with setting up my new machine, and I’m posting this from it. I am still Enjoying Windows 10, despite some minor teething troubles (mostly involving me being unfamiliar with where the settings and options are). I have installed the new version of Visual Studio Express (2015) and used it to compile […]
P-166: New Computer Build: December 2015: Part 5: Configuration
by PhoenixGames on Jan.03, 2016, under Inventions, Tutorials
I have completed the build of my new system, and have begun the configuration phase. I had planned, initially, to install Windows 7 on the new machine, since that is what I am using on my development machine now. However, while conducting research, I decided to give Windows 10 a try. Windows 7 is now […]
P-166: New Computer Build: December 2015: Part 4: Building
by PhoenixGames on Dec.27, 2015, under Inventions, Tutorials
I have completed my new system build, with the exception of installing the hard disk/s and the Operating System, software, etc. This is a short account of the build. In general, it was very fast and simple, with just one minor problem which I will mention below. The parts I chose were all correct, and […]
P-166: New Computer Build: December 2015: Part 3: Candidate Parts Lists
by PhoenixGames on Dec.05, 2015, under Inventions, Tutorials
I have prepared three candidate builds for my new machine, with a fourth build that is a final build, it is a combination of the other three. The first build is minimialist, and involved keeping as many of my current parts as I can. I am just upgrading the RAM, Graphics Card, and Hard Drive. This […]
P-166: New Computer Build: December 2015: Part 2: Graphics Card, Hard Drive/s, Power Supply, Case
by PhoenixGames on Dec.02, 2015, under Inventions, Tutorials
This is a continuation of my previous post regarding a new PC build, designed for gaming and game development. The previous post discusses the CPU, the RAM, and the Motherboard. Graphics Card The graphics card is the single most important component for gaming. I have left it until the end because it is independent of […]
P-166: New Computer Build: December 2015: Part 1: CPU, RAM, and Motherboard
by PhoenixGames on Dec.02, 2015, under Inventions, Tutorials
I had planned to wait until the release of the Oculus Rift Consumer Version (CV1) before upgrading my computer, but I have had some issues lately with my machine which indicated that my graphics card, at least, is dying, and my RAM may be about to fail as well. I already had to replace on […]
Project 136: Thermal Imager Project Update 15: Concept Complete
by PhoenixGames on Oct.09, 2015, under Inventions, Tutorials
I believe I have finished the prototype of this project. I have not yet made the housing or mounting for it, but the actual functionality is done. I think it worked out well, and the resolution of the images is high, except that the Thermal Camera needs some residual source of heat to produce decent […]
Project 136: Thermal Imager Project Update 15: SD Card and Misc.
by PhoenixGames on Oct.05, 2015, under Inventions, Tutorials
I have connected and wired up the SD Card to this Project. I can now successfully take pictures and save them onto the SD Card. I recompiled my RAWtoBMP program as well, it was compiled in debug mode, I recompiled it in release, so it should now run without requiring any dependencies. I also wired another button […]
Project 136: Thermal Imager Project Update 14: RAWtoBMP Converter
by PhoenixGames on Oct.04, 2015, under Inventions, Tutorials
I have created a small program to automatically convert all of the raw data from the Arduino Lepton project into a small, 80×60 .BMP file. I used the easyBMP library for the actual bitmap file handling, and a handy HSVtoRGB function that I found online to do to the HSVtoRGB conversion. I have created a file […]