Software and Games
P0-B7: Part 1378: Debugging, Improvements
by PhoenixGames on Mar.03, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have made improvements to the Combat system in the game, which means it is now easier for the player to detect and intercept enemy missiles, etc. I have also further tested and improved the spawning system to fix some issues with AI spawning when they shouldn’t. I also added the ability for AI to […]
P0-B7: Part 1377: Debugging, Improvements
by PhoenixGames on Mar.03, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have started extenstively testing the the Space-Based AI system. This system has not been tested as much as the other systems, so there are quite a few bugs and improvements to make here. The first issues that I had to solve were with the spawning of the AI. There was a bug which meant […]
P0-B7: Part 1376: Debugging, Improvements
by PhoenixGames on Feb.25, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have completed another complete retest, as well as more smaller tests, and everything is working well. There are still some issues left that I can’t reproduce, but I can solve these when they recur. The next step is to work on testing and improving the Network AI system and the multiplayer, and then add […]
P0-B7: Part 1375: Debugging, Improvements
by PhoenixGames on Feb.25, 2024, under P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
Since most of the bugs that I have found have been fixed, I have been focusing on adding quality of life improvements to the project, such as improvements to the GUI’s and user feedback, etc. I have added some safety checks to prevent the player leaving their ship during FTL trips, and I have added […]
P0-B7: Part 1374: Debugging, Improvements
by PhoenixGames on Feb.25, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I am still working on the tests and improvements for the introductory story. All of the major bugs seem to have been fixed. I have had to fix a few minor bugs related to procedural object placement, but these were not difficult. There are some bugs that are related to the network-AI system that I […]
P0-B7: Part 1373: Debugging, Improvements
by PhoenixGames on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have spent a substantial amount of time testing and improving the AI. I believe that the system is now working much better, and much more reliably, than before. There were several bugs found, both small, and large, but with these fixed, one of the most complex and error-prone systems in the game is much […]
P0-B7: Part 1375: Debugging, Improvements
by PhoenixGames on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have completed another complete re-test of the introductory quest of the game, and even though there were more bugs discovered, there were fewer of them, and they were much more minor, than the last run. I am hoping to get all of the bugs with this storyline fixed either this month or next month, […]
P0-B7: Part 1374: Debugging, Improvements
by PhoenixGames on Feb.18, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have fixed a large number of additional issues with the project, focusing mostly on the main story. There were issues with placing and deleting story items, and placing items persistently, etc. There were also issues with navigation over large distances and high speeds, etc. There were aa myriad of minor issues and improvement that […]
P0-B7: Part 1372: Debugging, Improvements
by PhoenixGames on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
I have begun another full retest of the story. There was nothing major found in the first phase of testing, mostly minor placement offset issues, etc. These took some time to solve, but weren’t too complex. I also made some improvements to NPC placement and interaction, and fixed some additional bugs with the movement of […]
P0-B7: Part 1371: Debugging, Improvements
by PhoenixGames on Feb.11, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum
The next objective with the debugging was to fix some issues with the player movement in zero and low gravity environments. The players up vector and was slightly off. The problem was that the players upvec was always pointing toward the center of the object, which worked for large objects, such as planets, etc, but […]