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P0-A4: Part 597: Debugging/Refactoring

by on Aug.04, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum, Uncategorized

I have been doing extensive research into various weather and time of day systems for Unity. I have a few options that I am looking at, but none of them do exactly what I need them to do. I will need to do some extensive modifications no matter what system I end up using. I […]

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Drawing 4-Dimensional Shapes

by on Mar.15, 2016, under Concepts, On Game Development, Software and Games, Uncategorized

I have always had a great interest in multi-dimensional shapes. The idea that there could be a whole “dimension” of space that exists in dimensions beyond those that we can see is fascinating. Human beings are used to seeing in three dimensions, length, breadth, and depth. In computer graphics these are generally labelled as X,Y, and […]

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Torquescript Console Function Reference Guide

by on Mar.10, 2016, under Uncategorized

This post is just a link to the complete TorqueScript console command reference. I have had to search for this a number of times, so I thought I would post it here for my own benefit, if for no other reason. This is not the TDN version, but the main garagegames documentation version, so it […]

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New Torque Forum

by on Feb.14, 2016, under News, On Game Development, Uncategorized

The garagegames community have launched a new forum HERE. This forums seems to have replaced the previous one, which had been having problems with spam for some time. The new forum is actively moderated and spam free, and seems to have taken over the brunt of the Torque related discussion from the previous forum.    

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P-165: Solar System Viewer Update 2

by on Oct.18, 2015, under Uncategorized

I have made some small additions to the menu system for this project. I had originally planned to allow the player to just rotate the celestial body currently in view, but I think to truly test the immersive VR capabilities of the Oculus Rift (something this project is designed to do) I really need to […]

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P-156: Update 14: Level Design, Level Builder

by on Mar.23, 2015, under Software and Games, Software Engines, Uncategorized

This week I spent most of my time working on the level building tools for this project. I have created a relatively complex object-based system, where each object contains a model file, a scale, a position, and various pieces of additional information. The objects are then stored in a list, and elements of this list […]

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