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P0-A11: Part 981: Testing, Improvements

by on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

Preliminary testing with the new VPS has gone very well. Clients can connect to the remote server, and everything seems to work ok. I have tried multiple disconnects and reconnects, etc, and there are only a small number of identified issues. I will hopefully be able to fix these issues quickly. I can then work […]

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P0-A11: Part 980: Testing, Improvements

by on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server setup is going well! mySQL is installed and working, and I have a linux headless server build running on the server too. There are still quite a few issues to solve before I can properly connect to the server using the project client though, and I will then need to run extensive tests […]

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P0-A11: Part 979: Testing, Improvements

by on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have finished most of the preliminary build testing and setup for the early beta build. I have also fixed some other, minor, bugs with the multiplayer component, such as players spawning in the same location, etc. The next step is to set up a Virtual Private Server for the project. Once this is done, […]

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P0-A11: Part 978: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I believe that most of the critical errors and bugs have been fixed, although there is quite a bit of optimisation, etc, to do. The next step is to purchase a virtual private server and upload my game server onto it. This will be somewhat difficult, since I will need to create a linux build […]

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P0-A11: Part 977: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I believe I am in the final phase of the alpha. I should be moving into beta in the next few months, hopefully early next year. The remaining time will be spent on testing and critical improvements, as well as on preparing a final alpha or early beta build of the project. I need to […]

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P0-A11: Part 976: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have ported my project to the latest version of unity, 2021.2. There did not seem to be any major issues. I have also conducted more testing and made some more improvements to the system. There are still quite a few optimisations and tweaks that I need to make, but these are not a priority […]

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P0-A11: Part 975: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have done extensive testing with the project, and fixed some minor bugs. I have also added some small improvements. So far, everything seems quite stable. I intend to bring the project to a beta state shortly, before I add any new features. So, the next few goals will be about testing, improvements, etc.

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P0-A11: Part 974: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server modifications and stress testing is now basically done. The stress tests and general tests have all worked great, and the system seems quite stable. I have also made other improvements and bug fixes while working on this. There is substantial room for improvement here, and there are certainly more testing needed, but I […]

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P0-A11: Part 973: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The testing of the server changes has uncovered some issues, but it has generally gone well. The core system works, there are just a few minor, and some more serious, issues that I am in the process of solving. I have also uncovered some preexisting issues with the network system that haven’t been detected until […]

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P0-A11: Part 972: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The integration for the syncvars is going well. The stress test has been successful, and I can now handle up to 20 players in the same star system, all moving at the same time. For early beta testing, 20 simultaneous players should be enough. I should be able to scale this up later with fairly […]

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